Whenever Alex Wilder or another creature you control enters, if you cast it from anywhere other than your hand, it gets +2/+0 and gains haste until end of turn.
Escape—2R, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Escape—2R, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)