When a Spell/Trap Card, or monster effect, is activated on the field: Pay half your LP; negate the activation, and if you do, destroy that card, then destroy any other cards in the same column the destroyed card was in, that are in the Monster Zones or Spell & Trap Zones.
Iron Thunder [PHNI-EN080] Secret Rare
$7.90Liquid error (snippets/product-price line 23): Computation results in '-Infinity'Unit price
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