When Myr Custodian enters the battlefield, scry 2. Then each opponent may scry 1. (To scry X, that player looks at the top X cards of their library, then put any number of them on the bottom and the rest on top in any order.)
“Myr will go where the work is. We always have. We always will.”
—Urtet, Remnant of Memnarch
Myr Custodian [Phyrexia: All Will Be One]
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