Spell
1
1
Mind;Chaos
Mel
[REACTION] (Play any time, even before spells and abilities resolve.)
Choose a spell with Energy cost no more than 4. You may pay Rune. If you do, gain control of it and you may make new choices for it. Otherwise, counter it.
Choose a spell with Energy cost no more than 4. You may pay Rune. If you do, gain control of it and you may make new choices for it. Otherwise, counter it.
"A paradigm shift!"—Mel